Summer crop guide

Stardew Valley Summer Crops: Best Picks & Planting Dates

A practical summer crop guide with a transparent 28-day comparison, first-year picks, seed access, and a planting calendar.

Short answer: For most first-year saves, start with Blueberries: Pierre sells seeds for 80g, and a Summer 1 planting can produce four harvests of three berries each. If the Bus is repaired and you can shop at the Oasis, Starfruit has the stronger raw-crop return per tile, but it is not a dependable early-game choice. Hops can gain value after processing, though trellis access and daily harvests take room and time.

The best Stardew Valley summer crops depend on seed access, how many mornings you want to harvest, and whether you sell produce raw or process it. This guide compares a consistent 28-day baseline, separates Year 1 crops from later unlocks, and shows the dates behind each recommendation. Prices use normal-quality base values. Crop quality, professions, fertilizer, bundles, processing, and mods can change a save's result.

Official Stardew Valley press-kit gameplay showing crop beds, trellises, paths, and farm buildings
Official gameplay from the Stardew Valley Press Kit. It illustrates farm-bed and path context; it is not evidence for a specific crop price or season.

How this Stardew Valley summer crops comparison works

Summer lasts 28 days. The table assumes seeds are planted and watered on Summer 1, crops receive water every day, and every ready crop is picked on time. A first harvest arrives after the listed growth time: a 13-day crop planted on Summer 1 first produces on Summer 14. Single-harvest crops are replanted only when another crop can mature by Summer 28.

Net return means base-price revenue minus the seeds needed for the harvests counted in that row. It excludes crop quality, Tiller, fertilizer, Speed-Gro, Agriculturist, kegs, jars, and random bonus drops. These are transparent examples rather than a promise about a particular farm. The community-maintained Stardew Valley Wiki Summer page lists crop timings and its own assumptions. Values were checked on October 2, 2026.

Check access before spending:

Blueberry, Hops, Hot Pepper, Melon, and Corn are ordinary Pierre seed-shop choices. Starfruit Seeds are sold at the Oasis after Desert access is unlocked by repairing the Bus. Red Cabbage Seeds are normally a Year 2 shop purchase. Summer Squash Seeds are not sold by regular shops and have to be found, traded, or made. Random sources can change what a specific Year 1 save can grow.

Summer crop profits from a Summer 1 planting

This is a decision table, not a universal ranking. It uses guaranteed harvests at normal base prices. Melons and Starfruit need a replacement seed after the first pick, so both purchases are counted. Corn's row shows Summer-only return even though the crop continues into Fall.

Crop and fitSeed source / costFirst harvest / repeatSummer sales and seed costNet by Summer 28
Blueberry
Accessible Year 1 repeat crop
Pierre · 80gDay 14; every 4 days; 4 harvests × 312 × 50g = 600g; one seed costs 80g520g
Starfruit
Higher raw return once Desert is open
Oasis · 400g eachDay 14; replant for Day 272 × 750g = 1,500g; two seeds cost 800g700g
Hops
Daily harvest; strong keg input
Pierre · 60gDay 12; then daily; up to 1717 × 25g = 425g; one seed costs 60g365g raw
Melon
Big harvest and bundle item
Pierre · 80g eachDays 13 and 25 with replanting2 × 250g = 500g; two seeds cost 160g340g
Hot Pepper
Low entry cost and fast regrowth
Pierre · 40gDay 6; every 3 days; up to 88 × 40g = 320g; one seed costs 40g280g
Red Cabbage
Later-game single-harvest crop
Pierre normally Year 2+ · 100g eachDays 10, 19, and 28 if replanted3 × 260g = 780g; three seeds cost 300g480g*
Corn
Continues through Fall
Pierre · 150gDay 15; every 4 days; 4 summer picks4 × 50g = 200g in Summer; one seed costs 150g50g in Summer
Summer Squash
Special seed access; regrows
Found, traded, or made; no shop priceDay 7; then every 3 days45g base each; seed cost depends on sourceNot ranked

*The Red Cabbage example assumes ordinary Year 2 shop access, not guaranteed Year 1 access. The Traveling Cart and other special sources are random. Corn's 50g is Summer-only; it leaves out Fall harvests, which are the reason to keep the same plant through the season change.

Choose the best summer crop for your save

YEAR 1Blueberry

One affordable seed, several harvests, and three berries each time.

BUS REPAIREDStarfruit

Higher raw return, but Oasis seeds cost 400g each.

KEG READYHops

Daily picking feeds kegs; leave a reachable trellis path.

BUNDLE FIRSTMelon + Pepper

Keep standard Summer Crops Bundle items before shipping extras.

This editorial decision map pairs crop choice with save progress. Use the table for the underlying values; the graphic is not a game screenshot.

For most first-year farms: Blueberries

Blueberries are a practical answer to “what should I plant in Summer?” because Pierre sells them from Summer 1 and one seed produces several harvests. A Summer 1 planting is ready on day 14, then returns on days 18, 22, and 26. Three normal berries at 50g each make 600g in total; after the 80g seed, net return is 520g. That routine works well when sprinklers cover the field but you do not want to buy and replant a crop every few days.

It is still possible to plant too many Blueberries. They mature halfway through the season, so a late seed has fewer harvests. Random bonus berries are not included in the baseline. If you need early cash or a crop for a bundle, add a faster crop such as Hot Pepper or Melon rather than putting every tile on the same schedule.

For a save with Desert access: Starfruit

Starfruit's 750g base sale price looks impressive, but seed access changes the recommendation. You need to repair the Bus and reach the Desert Oasis before buying a 400g seed. A Summer 1 plant gives a first harvest on day 14; replant that day and a second harvest fits on day 27. Two fruits bring 1,500g and two seeds cost 800g, for 700g net before processing. This assumes timely watering and no bonuses.

Do not include Starfruit in an early-summer budget if the Bus is still broken. Blueberries are easier to obtain and give a strong repeat crop. Starfruit suits a save with Desert access and enough cash for the upfront seeds; Keg processing raises sale value, but it also ties up equipment and time.

For a farm with Kegs: Hops

Hops take 11 days to mature and regrow every day afterward. From a Summer 1 planting, up to 17 Hops can be picked between days 12 and 28. At 25g each, that is 425g raw; subtract one 60g starter for 365g. A Keg turns one Hop into Pale Ale with a 300g base price, so processing changes the comparison significantly.

Processing is not instant or unlimited. Each batch takes time and a small Keg room may not keep up with a large daily harvest. Hops grow on trellises, which the farmer cannot walk through. Put them beside a path, at the edge of a field, or near your Kegs. Sketch the route with the farm layout guide before planting a dense block.

For early harvests and bundles: Hot Pepper and Melon

Hot Pepper matures on day 6 and regrows every three days. One 40g seed can produce eight base peppers worth 320g, leaving 280g before other costs. Melon takes 12 days and sells for 250g. From Summer 1, you can harvest on days 13 and 25 by buying another seed after the first pick; two seeds cost 160g, leaving 340g net. Melon can become a giant crop in a suitable 3-by-3 block, but that random outcome is not part of the table.

The standard Community Center Summer Crops Bundle lists Tomato, Hot Pepper, Blueberry, and Melon. Remixed bundles may differ, so check your in-game bundle screen. If one of those crops is the next required item, its use may matter more than a small gap in raw profit. Put the bundle item aside before shipping the rest of the harvest.

When to plant summer crops: work back from the harvest date

To estimate the last day for one harvest before Summer 28, use latest planting day = 28 − growth days. This assumes normal growth speed and daily watering. It predicts the first maturity date, not a second harvest. For regrowing crops, also check whether the regrowth interval fits before the season ends.

SUMMER 1–13Full-season plan

Blueberry, Starfruit, Hops, Melon, Pepper, or Corn can use most of the calendar.

SUMMER 14–20Check first-harvest day

Blueberry by day 15 can mature on day 28; Melon by day 16. Expect little or no repeat income.

SUMMER 21–28Short or cross-season crops

Hot Pepper by day 23 or Wheat by day 24 can mature by Summer 28. Corn and Wheat continue into Fall.

Examples use base growth times, daily watering, and no speed bonuses. A seed source that arrives late can shorten the growing window further.

Blueberry takes 13 days, Melon 12, Hot Pepper 5, and Wheat 4. Their last planting dates therefore differ. A Blueberry planted on Summer 15 may still mature on day 28, but it cannot earn the four harvests in the Summer 1 estimate. Before spending your last gold, write down the planting day and expected first pick, then count how many repeat harvests remain.

Corn and Wheat are exceptions to the Summer 28 cutoff because they grow in both Summer and Fall. Corn has a modest Summer-only return, but the same plant keeps producing after the season changes. Summer-only crops that have not matured by Fall 1 do not turn into a Fall harvest. Leave enough days for replanting if you are counting a second crop.

Bundles, processing, and a crop plan that fits your farm

Fifteen crops can grow in Summer: Blueberry, Coffee Bean, Corn, Hops, Hot Pepper, Melon, Poppy, Radish, Red Cabbage, Starfruit, Summer Spangle, Summer Squash, Sunflower, Tomato, and Wheat. Their seed sources and growing seasons differ. Coffee Bean, Corn, Sunflower, and Wheat can grow outside Summer too. Summer Squash is a 1.6 crop, but its seeds are found, traded, or made rather than bought at an ordinary shop. A crop list does not mean every seed is available on Summer 1.

Selling a crop and selling an artisan good answer different questions. The table counts base-price crops sold directly. Hops can become Pale Ale in a Keg, while Blueberries can also be processed. Processing value depends on machine count, batch time, storage space, and whether you need gold now. Enter your own seed cost and expected sale price in the crop margin calculator, then track processing time separately so you compare like with like.

Watering and walking can matter more than a small difference in the table. Regrow crops reduce replant work but still need a visit on harvest days. Hops require a clear trellis route. A second Melon cycle needs time to replant after the first pick. Corn keeps growing through Fall, avoiding a new seed purchase. Keep daily crops near sprinklers and a route you already walk.

Planning the previous season? See the Stardew Valley spring crop guide for seed timing and season-long returns. Use the farm planner to leave room for crops and paths, then use the fall crop guide to plan the next season.

Summer crop questions

What are the summer crops in Stardew Valley?

Blueberry, Coffee Bean, Corn, Hops, Hot Pepper, Melon, Poppy, Radish, Red Cabbage, Starfruit, Summer Spangle, Summer Squash, Sunflower, Tomato, and Wheat can grow in Summer. Coffee Bean, Corn, Sunflower, and Wheat also grow outside Summer.

What is the best summer crop for Year 1?

Blueberry is practical because Pierre sells seeds at the start of Summer and one plant gives multiple harvests. Starfruit can earn more per tile in this raw-price example, but only if the Bus is repaired and Oasis seeds are available.

Can I buy Starfruit Seeds in Year 1?

Yes, if you have repaired the Bus and reached the Desert Oasis. Without that access, Starfruit is not a dependable early-summer plan.

When is it too late to plant summer crops?

Subtract a crop's growth days from Summer 28 to estimate the last day for one harvest with normal growth and daily watering. A 12-day Melon planted by Summer 16 can mature on day 28, but that leaves no time for another crop.

Can Strawberries grow in Summer?

No. Strawberries are Spring crops and wither when the season changes. Choose a crop listed for Summer, such as Blueberry, Pepper, or Melon.

Should I sell Hops or put them in a Keg?

Raw Hops have a 25g base price; a Keg turns one Hop into Pale Ale with a 300g base price. That comparison excludes equipment and processing time, so use a Keg when you can wait for the batch and have capacity.

Bottom line

Blueberries are an accessible repeat-harvest choice for a straightforward Year 1 summer. Starfruit leads this raw-price example once you can buy Oasis seeds. Hops make sense when you have Kegs and a reachable trellis row. Check bundle needs, first-harvest dates, and the next season too. These base-price values were checked October 2, 2026; game updates, mods, quality, professions, and processing can change a save's result.

Sources and scope: Stardew Valley Wiki: Summer, Blueberry, Starfruit, Hops, Bundles, and Summer Squash Seeds. Game facts were checked October 2, 2026. The Stardew Valley Wiki is community-maintained, not an official developer source. The real gameplay image comes from ConcernedApe's Press Kit. This fan guide is not affiliated with the developer.