Short answer: The best crop plan depends on the season, when seeds are available, how many tiles you can water, and whether you value raw gold or a simple daily route. This page gives you a working Stardew Valley crop planner first, then explains how to edit its assumptions and when to use the existing spring crop guide, summer crop guide, and fall crop guide for date-specific decisions.
Use the planner for a transparent first pass: choose a season and crop, set the number of planted tiles, then change seed cost, sell price, sellable units, growth days, or extra cost. The output shows gross sales, total costs, net gold, net gold per tile, and net gold per growth day. Those values are calculations from your inputs, not a promise that every crop will produce the same result in every save.
Use the Stardew Valley crop planner
Quick answer: Choose a season, load a crop, enter your planned tiles, and the planner estimates gross sales, costs, and net gold. The result is a transparent calculation: it does not read a save file or pretend to know every fertilizer, profession, quality, or artisan-processing rule.
Parsnip
Compare the selected season
The table follows the selected season. Select a row to load its starting values.
| Crop | Seed | Sell | Units / tile | Days | Baseline net / tile |
|---|---|---|---|---|---|
| 20g | 35g | 1 | 4 | 15g | |
| 50g | 80g | 1 | 6 | 30g | |
| 80g | 175g | 1 | 12 | 95g | |
| 100g | 120g | 5 | 8 | 500g |
Starting values use a 28-day planning baseline. They are editable estimates, not a complete game database.
Choose inputs that match your Stardew Valley save
Start with the number of tiles you can actually water or cover with sprinklers. A 40-tile plan may have a higher theoretical net than a 12-tile plan, but it is not a useful comparison if the first layout consumes all your energy or blocks the route to the shipping bin. Keep the planned tile count tied to a real field, greenhouse row, or future expansion zone.
Seed cost and sell price should use the same quality and processing assumption. The default values are normal-quality raw crop prices used as a simple baseline. If you are comparing wine, juice, preserves, fertilizer, professions, or quality crops, edit the values deliberately and write the assumption in your own notes. Do not compare a raw blueberry row with an artisan blueberry row and call the larger number a crop-only result.
Sellable units per tile is the field that makes regrowing crops useful without hiding the assumption. For a single-harvest crop, leave it at one. For a regrowing crop, enter the number of saleable units you expect within your chosen window. A crop may yield several items per harvest, so this is not the same as “number of harvest days.” If your schedule changes, change the units instead of treating the starting value as a fixed rule.
Read the seasonal crop comparison before planting
The comparison table filters to Spring, Summer, or Fall and calculates a baseline net per tile from the starting values. It is useful for spotting a question worth investigating: a repeat crop can beat a high-price single harvest, a late seed may lose a cycle, and a crop with a lower net may still make sense when it supports a bundle or a simpler route.
Three checks before you copy a row
- Confirm that the seed is available on the day you plan to plant.
- Count every seed purchase when a single-harvest crop is replanted.
- Leave a route around trellises, machines, chests, and the shipping bin.
For a full seasonal schedule, pair this page with the site's farm layout guide. Use the greenhouse layout guide when the growing window is no longer a 28-day season and sprinkler coverage becomes the main constraint. The planner is a decision surface; those guides explain the space and timing trade-offs around it.
Example: compare a 20-tile spring plan
Suppose you have 20 spring tiles and want a quick baseline for Parsnips. The starting values use a 20g seed, a 35g sale price, one sellable unit, and four growth days. The planner shows 700g gross sales, 400g seed cost, and 300g net, or 15g net per tile. If your save has a different seed price, an extra cost, or a different expected output, edit that field and keep the result tied to the new assumption.
Now compare the same field with a regrowing crop. Instead of multiplying harvest days, enter the total saleable units you expect per tile. That makes the arithmetic explicit and lets you test a conservative route against an optimistic one. Save the conservative result when you are budgeting for buildings, tool upgrades, or a Community Center goal.
The homepage's small crop margin calculator remains useful for a one-off arithmetic check. This page is the dedicated crop-planning route: it adds a season filter, a crop comparison table, and a repeatable planning workflow around the same visible math.
What this crop planner does not decide
This tool does not read a save file, inspect your profession, calculate quality odds, detect giant-crop patterns, or know how many machines you own. It also does not validate a collision-free farm map. Values can differ by game version, platform, bundle variant, fertilizer, profession, processing recipe, or your own planting date.
Use the output as a comparison baseline and verify high-cost decisions in the current game version and your save. The source boundary for the site's crop notes is documented in the seasonal guides. The Stardew Valley Wiki crop reference is a community-maintained source for checking crop timing and base values; it is not an official API. The official Stardew Valley site confirms the game context but does not provide a complete crop calculator dataset.
Stardew Valley crop planner questions
What does the Stardew Valley crop planner calculate?
It multiplies planned tiles by sellable units and sell price, then subtracts seed cost and extra cost. It also shows net per tile and net per growth day so you can compare different assumptions.
Are the crop planner's default values official or complete?
No. They are editable starting estimates for a transparent comparison. Check your current game version, quality, fertilizer, profession, processing plan, and planting date before making a large purchase.
How should I enter a regrowing crop?
Enter the total number of saleable units you expect per tile in the planning window. Do not enter only the number of harvest days when each harvest produces multiple items.
Can this tool import my Stardew Valley save file?
No. It runs in the browser from values you enter and does not upload or inspect a save file. That keeps the calculation portable but means it cannot infer your map, skills, or inventory.
Should I use the crop planner or the seasonal crop guides?
Use the planner for editable what-if comparisons. Use the spring, summer, and fall guides for seed timing, last planting dates, bundle goals, and route trade-offs that arithmetic alone cannot decide.
Does net gold per tile mean the crop is always the best choice?
No. Net gold is one decision signal. Watering effort, trellis access, machine capacity, seed availability, bundle needs, and the day you need cash can make a lower baseline better for your save.
Plan the field you can actually run
A crop planner is most useful when its assumptions stay visible. Choose a real tile count, align seed and sale prices, make regrowing output explicit, and check planting dates before treating a row as a recommendation. Use the seasonal guides for schedule details, the farm and greenhouse guides for movement and space, and this page when you need a quick editable comparison.
Sources and scope: Stardew Valley Wiki: Crops and the official Stardew Valley site. Starting values are a transparent planning baseline and should be rechecked against your current game version and save.